![Unity Asset - Unityfs - Flight Simulation Engine V1.04 Unity Asset - Unityfs - Flight Simulation Engine V1.04](https://i.ytimg.com/vi/JcfhdnXainQ/hqdefault.jpg)
Anything on gliding/soaring appreciated.įor those wondering what Dynamic Soaring is - Here's the latest world record 498MPH with a an RC Sailplane. With UnityFS are we still far from having a model that takes into account the models Airfoil and Geometry in the scene for calculations? You've used Blade Element Theory for propeller calculations? Wing behavior? It is above my head but I have a game design based on Dynamic soaring. ) - maybe some kind of baking process would work? I understand you're using Blade Element Theory. It would be interesting to have a computed model of the actual objects in the scene affect the flight model accurately (or as accurate as the flight model. Have you tested gliders sailplanes? What effects are being simulated? Have difficult would it be to add such effects?īy effects I'm referring to - Ridge Soaring, Slope Soaring, Dynamic Soaring, Thermals, etc.
![Unity Asset - Unityfs - Flight Simulation Engine V1.04 Unity Asset - Unityfs - Flight Simulation Engine V1.04](https://forum.unity.com/proxy.php?image=https%3A%2F%2Fpreview.ibb.co%2FfhG5un%2Fbandicam_2018_03_25_03_52_53_511.jpg)
( By default this is calculated automatically and should give fairly realistic results but overriding is possible if you have the data to hand.)ġ:38 - Standard wheel colliders are added for steering.ġ:50 - Engine script is added to provide thrust to the model ( Now deprecated - better options available in final release ) (Single aerofoil used for preview purposes - see coming videos for much much more depth here!)ġ:31 - For advanced users - Moment of inertia for the model overriden with real aircraft data. (Purple represents hinge point)ġ:23 - Each wing is assigned its own 'Aerofoil' which describes the aerodynamic properties of the wing from wind tunnel data. 0:05 - Aircraft model imported, aeroplane script added + scale and rigid body weight set.Ġ:20 - Game objects with 'Wing components ' added to aircraft placed and scaled to match that of underlying geometry.ġ:07 - Center of gravity object is placed to override rigidbody CG to sensible position.ġ:10 - Control surface scripts are added to each wing, allowing pitch roll and yaw control.